Kudos to Peter Carini, Archivist at Dartmouth College who teamed with game designers to develop a way to crowdsource metadata for his digital objects through games. You can read more about it in a recent article in the Chronicle of Higher Education.
Whether or not this becomes a valuable and sustainable method of creating metadata, I applaud Peter for being creative and experimenting with alternatives to traditional cataloging. From early reports it appears the experiment is working quite well. We have to find some way to deal with the mountains of digital content and the demands for greater granularity of description. Right now, it looks like the wisdom of the masses is outpacing the madness of the mob. I wish Peter the best of luck and I’ll be watching his experiment. Maybe someday we will all get to create metadata through play.